Eternal Technique wrote:For me it all comes down to gunplay mechanics. Here are a few suggestions.
Movement and controls feel way too stiff. Maximum sensitivity needs to be increased. I get that limited sensitivity helps balance vs mouse and keyboard, but its way too low. Assault and scout suits need to be able to turn around MUCH faster. Movement and strafing speed needs to be increased back to where it was a couple builds ago. I would also like to see an increase in stamina.
Also the high end gear seems too powerful. Prototype gear is a massive advantage. When you combine this with the inability to strafe and turn and move quickly, even a good player new to the game will lose to a mediocre player who has been playing for a couple months.
Finally I think we need more variety in maps. Almost all the maps atm, even the ambush maps, cater to vehicles. I would like to see some maps that emphasize infantry combat and aren't exposed to constant dropship and tank fire.
So far for console gaming, Dust is my first. I did download the CoD demo last night just to see what else is out there. It is a prettier game, and smoother shooting mechanics. Dust seems a bit rough and ragged in comparison, but also more precise. It is harder to draw a bead on someone in Dust compared to the demo version of CoD, but I got hits in CoD for firing 6" to the side of a hostiles armpit. It's like there's a hit bubble around targets.( Edit: to be fair, I have killed more than once by sniping somebodys foot, if that was all I had to shoot at)
High end gear is supposed to be very powerful in Dust. Proto gear is supposed to have a massive advantage. That is the reward for either time (passive skill gains), skills (active skill gains), or both. Good players new to the game will still get humbled when facing organized squads in proto gear. The game is working as intended. Suck it up, buttercup.
More maps are coming, so we are promised. More maps to the tune of 3,000+ unique maps, each customizable by the sovereign owner of the planetary district. For the time being, I'm all for CCP tossing us a few bones both on map variety and size.
For the OP, the only thing I could ask for (that I haven't already) would be the ability to sell salvaged items on the market for the same useless ISK that we buy with. Dust ISK may be currently useless on TQ, but it is important here. If you have played for more than a week you have millions in loot that you will never use, but skills that you cannot afford. Let's pressure test the market sometime next year when we are even close to loading Dust on to TQ. For now, the logic of being able to buy from the NPC market but not sell has not been explained.